That’s the basis for Biotix, a new game from Smirk & Dagger. Players are acting as research assistants to a doctor who recently discovered a new type of volatile biotic microorganisms called Biotix. She plans to write a paper but there’s only room for one additional person to get credit in the publication. So everyone playing is vying for that one coveted spot. Every researcher has their own individual Petri dish where they’ll be conducting their own research. Over the course of three days, they will attempt to earn the most points for their various research efforts. There are multiple types of these new microorganisms, each with their own characteristics and effects. The Petri dish can only safely hold so many of each individual one before they cause a bio-reaction. So placement of new specimens much be carefully evaluated! At the beginning of each researcher’s turn, they draw two Biotix out of the specimen bag. They may choose the order in which they place these, but each is evaluated and resolved as soon as it is placed. The researcher may opt to add the Biotix to their own Petri dish or to a another researcher’s dish in hopes of causing a bio-reaction and damaging their hard work. Some of the microorganisms are worth more than others, but they also may be more volatile. It’s up to the researcher to determine whether to proceed with caution to earn points themselves, or take the chance of giving others a valuable piece in hopes it will blow up in their dish. When too many of one type are added to the dish, their respective reaction occurs immediately.
- Blue specimens are migratory. When a researcher has 3 or more in their Petri dish, they must give one from their dish to other researcher of their choice then trash the remainder. For scoring, each is worth 2.
- Red specimens are attractive. 3 or more in the Petri dish and the researcher must trash their red ones and take 2 of any specimens from other players. For scoring, each is worth 3.
- Green specimens are repulsive. 3 or more in the Petri dish and the researcher must trash all their green ones plus one more of their own of any other specimen. For scoring, each is worth 5.
- Purple specimens are magnetic. 3 or more in the Petri dish and the researcher must trash the purple ones from EVERY researcher’s dish. For scoring, each is worth 10.
- Yellow specimens are explosive. TWO or more and the researcher must trash their yellow ones and give away any three of their others. For scoring, each is worth 15.
- Black specimens are aggressive (and optional as an advanced game). These replace one existing Biotix and causes a -2 to the researcher’s final score instead of providing a positive point value!