As we explained yesterday, there are a lot of games scheduled to be available for purchase for the first time at Origins Game Fair. There are so many we couldn’t even fit them all in one post. Here is the remainder of the list for use in creating your Origins purchasing checklist:
Arena: For the Gods!
Welcome to the Arena of the all-powerful, where only the greatest mythological heroes fight to please the Gods. With Arena, dive into a universe in which heroes from 6 different mythos fight together for the entertainment of their Gods. Handpicked by a divine hand for a battle to the death, you’re assuming the role of a powerful fighter. Use your life points to bid for the best weapons and use the dice wisely to activate the most powerful attacks. The first player who dies puts an end to the game – and the surviving hero with the most life points wins. The plethora of equipment and choices in the game will bring a new experience to each replay! The exclusive SuperHero Shield promo card will be included with purchase of the game.
The king’s court is no place for the faint of heart — or the weak of claw and fang. Here, almost everyone is secretly plotting to attain the greatest amount of power in three spheres of influence: royal, clerical, and mystical. The bishop has avoided a poisoning, but now the danger awaits the abbot, who himself pursues the witch. The king and queen are at each other’s throats, while the executioner awaits his next assignment. The law is survival of the fittest in this game of feral human nature. The 20 stunningly illustrated anthropomorphized animal characters will have you clawing your way to power by tooth and nail.
The hit Escape-Room concept for home use. Party game for up to 6 players. 12+, 45-90 minutes. You must solve a series of riddles and puzzles to escape from a room. Each correct solution brings you to another riddle. How fast can you escape the room? Materials for 1 time use.
Welcome to the elephant festival in the Indian province of Kerala! Exquisitely decorated elephants parade the streets. The celebration is alive with color and music. To participate in the revelry, you want to fashion the most elegant platform for your elephants. You want your festival platform to have at least one tile of each color, with all the tiles of a color contiguously placed, and showing as many elephant symbols as possible. Each round, you move one of your two elephants to place a new tile and expand your platform. You will have to adjust your plans as your rival platform builders grab the desirable tiles before you can get them. You will need clever tactics and good luck to win the award for the best in show!
The monsters are loose again!!! Well, that’s actually not a bad thing — they make living in this mansion really fun! But right now Grandma Frieda is standing outside the front door and she is terribly frightened of monsters. You must catch all the monsters and hide them from Grandma before she sees them! Use the sliders to push the monster as quickly as possible to the middle of the mansion and into the monster trap! You will have to work together on teams to do this. Whoever has pushed the most monsters into the trap by the end of the game is the best monster catcher — and wins the game. Monster Trap is an innovative game that helps kids practice their gross motor skills, hand-eye coordination, and verbal communication skills.
” “EAT, YELLOW, CIRCLE. Do you mean pancakes? Or pineapple rings?”
“Oh wait, the CIRCLE is DIVIDED? So something that you eat that is yellow and semicircular? Uh, is it, maybe … a banana?”
“Yes, the answer is banana! One point for the Blue Team!”
In Word Slam, two teams each have a storyteller. The two storytellers are given the same answer term. Playing at the same time, they must give clues to their teams so the teams can correctly guess the answer. And they must do this quickly, because they are racing the timer and each other. But it’s not that easy. Speaking and acting is absolutely forbidden for the storytellers! They must tell their stories using only 105 cards, each with one word on it: a noun, verb, adjective, or preposition.
The storyteller must be creative in using this limited vocabulary to tell the story. And the team members must think quickly and nimbly to interpret the story cards. The team that correctly guesses the answer first gets a point, and the team with the most points at the end of the game wins.
It’s like charades, but instead of acting, you can only communicate with word cards!”
The Macroscope is a wonderous device that’s used to investigate things up close… provided you can figure out what it is you’re looking at. Roll the dice to determine which windows of the Macroscope you can open, revealing more of the picture inside. The fewer windows you open before guessing, the greater the reward if you’re right, or penalty if you’re wrong. After 10 images, the player with the highest score is the winner! There are 400 images in the game so there is a TON of replayabilty in the game.
The Lost Expedition: A Game of Survival in the Amazon
Legendary explorer Percy Fawcett marched deep into the Amazon in search of El Dorado. He was never seen again. Your team has gone in search of him, but now you hope to escape the jungle with the greatest treasure of all–your life. Make the best of your food, your ammunition and your health, as you plunge deep into the jungle. Choose your path carefully to ensure you’re ready for the pitfalls which may occur. Play solo or co-operatively to survive the expedition, or play in teams to see which group can escape the jungle first.
From award-winning designer Peer Sylvester and acclaimed artist Garen Ewing, The Lost Expedition is a game of hard choices on the road to El Dorado.
It was an ambush. That’s the only way to describe it. The mother ship appeared out of nowhere, creating a massive shadow over the city. Within seconds, wave after wave of fighters poured out of it, filling the sky. We’re launching the ships we have ready, but it isn’t much. Our pilots fight bravely, defending the planet, while we ready the rest of the fleet. Explosions fill the sky, and we’ve taken some hits, but we won’t give up. Will you?
Flip Ships is a cooperative dexterity game where players take on the roles of brave pilots defending their planet from an onslaught of firepower. Flip your ships to take out the encroaching enemies, and to take down the powerful mother ship before it’s too late.
The next great technological revolution is here. Sentient robots for information, transportation, industry, all at our fingertips. Building them is now the easy part. Programming them has proven to be more complicated. A handful of companies have emerged claiming to pull it off, but only one will win out. Your mission is clear: Procure valuable bots and plug them into your network. They’ll have an effect on your systems. Anticipate it correctly, program your bots effectively, and attract the right investors to win and lead the sentient revolution.
In Sentient, players will be tasked with choosing from available robots to program in their factory. Each robot that is added will modify your board and attract the interest of investors for your company. Program your bots efficiently and collect the support of your patrons to build the most formidable operation.
Joraku, an ancient Japanese word commonly used before the Edo period, which means “Going to Kyoto”.
Specifically, during the Sengoku period, Joraku refers to the act of local warlords–the Daimyo marching their armies toward Kyoto, to “protect the Shogun and Emperor from other rogue lords” and ultimately rule in their place.
Onward to Kyoto! Take command of your army, and defeat every Daimyo blocking the way! March on! To victory! March on! Kachidoki!
Joraku is a trick-taking area control game. Outwit your opponents with tactical card play, use your loyal Samurais to bid control of areas and build prestige. Only the Daimyo with the highest reputation and the biggest stick can rule Japan!
Lemuria is an ancient city running on the now-forgotten time-control technology. Using the force from the stars, channeled through the star altar, the residents could control time and transform the versatile resource “materia” into anything they wished. You are one of the city builders of Lemuria, and you must fight for control of the altar, sometimes cooperating with others and using your resources to further develop the ancient city — and you have only one year in which to do it.
In the cooperative card game Okey Dokey, the players work as a team to put on a music festival including several different performers. You need to be able to place all fifty of the cards in the game within ten columns, but players’ hands are kept secret from one another and only slight suggestions can be made.
Orleans Trade and Intrigue
Orléans: Handel & Intrige (“Trade & Intrigue”) is the second large expansion for the award-winning game Orléans.
In addition to new place tiles, this expansion contains a new “beneficial deeds” game board, a new and challenging set of events, and trade contracts. The “Intrigue” introduces ways to hinder your opponents’ progress or even allow you to take over your opponents’ achievements.
Travel back through history to a settlement called Samara, where you lead a group of builders. At the start of the game, they can build only a sandcastle, cave or huts. For more complex buildings, you first invest time in skills, strength, or new workers. Building special projects gives you benefits or hurts all your rivals. In the end you want to have the most prestigious buildings.
The worker timetrack is the key mechanism. Each of your choices costs a number of your workers a number of months. Your workers can spend time on:
Improving skills to build with wood (saw tool), stone (trowel tool) and glass (blowing tool).
Building houses or special projects.
Getting a new worker or exercising to become a stronger worker.
Going on vacation.
The spaces on the game board determine how many workers (1-4 on the left board axis) are occupied how many months (1-9 on the bottom board axis). Players plan to let their workers spend time effectively, choosing when to invest and when to build for prestige. The prestige points determine who is the best foreman of Samara.
WizKids is excited to announce the release of the new board game, Deadline, designed by A.B. West and Dan Schnake. Set in 1930’s New York City, players investigate diabolical crimes as a team of detectives to solve cases of deception, crime, and murder before the Deadline. Every case has clues with symbols that must be matched to unlock their secrets. Players must wisely play their Lead cards to match the symbols on the clues to reveal what the clue offers: which can be important information, the addition of new clues to uncover, or a plain dead end. Designed for 2-4 players, players must answer a series of questions about the case based on the clues they have gained. The more you answer, the better detectives you are.
WizKids is excited to announce the upcoming card and dice game, DiceBot MegaFun, designed by Jeremy Kalgreen and Chris Volpe. In DiceBot MegaFun, robots fight for the glory of their human owners. Players are the robots who must reach into the junkyard to grab dice displaying various parts and place them on their robot sheet. Equip your bot with the parts to power lasers, bombs, drills, and more, as you do battle in rounds of simultaneous free-for-all-combat. Designed for 2-4 players, this dice-grabbing, weapon-slinging, game of battling robots ends when one player’s robot is the first to receive 3 Victory Medals.
WizKids is excited to announce the upcoming card game, Fantasy Realms, designed by Bruce Glassco! Players can strategically choose to use military tactics, sorcery, and much more to create a realm unlike any other. Players must build the mightiest realm in the world by drawing and discarding cards. The twist in Fantasy Realms is that players can draw from either the deck or the discard area! Use the cards in your hand to create the best combos. Designed for 3-6 players, this combo-licious card game ends when there are 10 cards in the discard area. Aim for the highest score to become the ruler of the realm.
Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant
WizKids is excited to announce the upcoming board game, Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant, designed by TauCeti Deichmann! It is a singularly unique trading and negotiation game for 4-9 players. Each race must trade and negotiate with the rest to acquire the resource cubes necessary to fund their economy and allow it to produce goods for the next turn. Scheming, dealing, and mutually beneficial agreements are key to success. While technically a competitive game, Sidereal Confluence has a uniquely cooperative feel during the trading phase as no race has the ability to thrive on its own. The ultimate goal is to gain victory points, which are acquired by researching technologies, using your economy to convert resources to goods, and converting your leftover goods into points at the end of the game.
You might wish to bookmark these pages as we’ll be adding more games to the list once we confirm their availability at Origins Game Fair. Make sure you bring lots of extra spending money, you won’t want to miss out and have to wait for another print run! And if you see one of us running around at Origins, feel free to stop and say “Hello!”.